![]() ![]() Why? Well, because she's self-aware, and when she starts messing with the game code, the game itself starts trying to put her in her place, making characters plant the seeds of suspicion about her and stymying any attempts by Monika to get the player alone with her. ![]() But then you get oddities like Monika finally managing to pull the player aside for a heart-to-heart conversation, only for the game to suddenly start fading to black and cutting her off, that feel like the game itself is actively screwing her over beyond what it should be programmed to do. It's more than just simple railroading The game itself is straight-up antagonistic to MonikaAct 2 is all about Monika trying to alter the game's code to create a route for herself, and to push the player away from the other girls. ![]()
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